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Most Popular. New Releases. I'd also toyed with posing the question "can we give a game an 11? Every time you play it and try something new, it amazes you even more with its intricate attention to detail and the fact that it's so accessible. It's by far the 'deepest' racing game you could ever imagine--and this depth is matched admirably by a superb feel, an amazing graphics engine and incredible sound. The license tests alone offer more gameplay than a lot of the crappy racing games we've seen this month.
And they really teach you how to drive a car at high speeds with authority. Once you've played this, you'll really notice the limitations of other racers.
The rally mode is probably better than any PS rally game around--the feeling of reckless speed that it conveys is truly unsurpassed. Throw in the uphill racing, the acres of car information, the special events, the grand prix mode--and then the fact that there's a 'pick up and play' arcade disc thrown into the package too, and you've got a bona-fide 'must buy' game. It's just Look, just go and buy it and see for yourself. Believe me, you won't be disappointed.
Gran Turismo 2 delivers everything I wanted from the sequel to the best racing game ever. This thing doesn't skimp. You get a ridiculous amount of cars. The rally mode beats anything you'll find in games devoted to just that style of racing. Even if you're not crazy about the license tests, you can pop in the arcade disc and go nuts.
Heck, you'll still get a lot out of the game if you only earn the A and B licenses. Buy GT2 and you'll still be playing it in a year. It shouldn't come as a surprise to anyone that GT 2 is awesome. Even if it had problems which it doesn't it'd still be head and shoulders above the rest.
Basically they kept the same game engine and added a ton more cars close to total and modes. I'm especially psyched about the Rally and other offroad events. It adds yet another dimension to a game already packed to the hilt.
No other racing game can touch it. I can't wait for the PS2 version. Polyphony Digital never cease to amaze me. After churning out Gran Turismo my favorite game of all time , they released Omega Boost , one of my favorites of GT2 is perfection all over again and I don't know how to thank them enough.
Unfortunately, GT2 has a couple bugs that slipped out the door, but the realism and sheer joy of driving and modding your own car remains unsurpassed. I shudder at the thought of GT in March. Gran Turismo's genre-redefining rookie year catapulted it into the ranks of PlayStation bestsellers and spawned a pack of clones and knock-offs.
As the developers of Gran Turismo 2 prepare for a summer release, the only real question is whether the competition will be able to keep up. Last year. Gran Turismo redlined the PlayStations engines, expanding the limits of what a console racing game could do.
That means Gran Turismo 2 s prospects of becoming a best-selling hit are excellent on its name value alone. So the key question is whether Polyphony Digital, the developer, can once again raise the bar as high as they did with the original game.
So far, details are too sketchy to make a call, but the early info sounds most promising. Gran Turismo 2 will expand its showroom to offer a monumental real-life cars from "top" American and European manufacturers. No names were announced at press time, but there are rumors of Porsche and Ferrari licenses, so keep your fingers crossed.
The action will go down on 20 courses--some of them off-road, a new development for the series. As in the first game, you'll be able to modify each car in hundreds of ways as you stock your garage by competing in a variety of cups. In addition to loading up Gran Turismo 2s features, Sony's promising that the visuals will deliver the same razzle-dazzle as the original. The 3D graphics will sports all-new environments and detailed car models.
While the screens shown here are largely from instant replays, its dear the tracks and cars will look sharper than ever before. As summer nears, we keep you posted on how the game's progressing. Barring an unexpected blowout. Gran Turismo 2 seems like its headed to the front of the PlayStation pack once again.
The sequel to one of last year's bestsellers is rewing up for a November debut--and it sounds like Sony might be raising the bar in console racing once again. Gran Turismo 2 will deliver its usual jam-packed garage, offering a lineup of about 70 cars that can be modified into about different models.
The focus is mainly on sports cars, but muscle cars, high-end racers, and even commuter clunkers will be ready to rumble. The gameplay will be expanded with drag racing, the Pike's Peak climb, and rally action on the game's 20 tracks, some of which are off-road. Polyphony, the developer, reports that it's focused on making the handling and physics more realistic while also amping up the A.
The license-test system is also growing to 60 tests, but thankfully a help system will accompany it. Turismo 2 sounds like it'll be the hot ride this fall. It has been roughly two years since the original Gran Turismo hit the streets and was crowned as the best PSX game ever in my book. Over these last two years, we have seen plenty of racing games billed as "the next Gran Turismo " and " Gran Turismo killer" come and go but nobody has even come close to the masterpiece that is GT -- until now.
While the game is not perfect and it does have a few bugs, it is still the most addicting game of all time. Hell, I had to force myself to stop playing long enough to write this review, not to mention the number of nights that I found myself racing "just one more race" until in the morning. Everyone knows that the original GT was big and offered a huge number of licensed vehicles.
So what does GT 2 do to one up the original? Why, bring on more options, more racing, more licensed vehicles, and more tracks, of course. To start with, there are now over cars in the game.
Think about that for a second. They have added in roughly 20 track combinations and a new rally racing mode. There are too many different racing events to list and total car customization is back and it all adds up to the best PSX game ever.
I almost forgot to mention that this game is so big the developers had to make separate CDs for the arcade racing and the simulation. However, later I found out that those were in fact buttons from different languages e. To do it properly, I dissected the texture atlas format used by the game to pack all menu buttons into a single texture.
To tackle this, I extracted the atlas definitions from the executable and developed a tool to cut them into individual images:. When packed back to a new atlas, the results are impressive. Fun side note — the color coding of red Arcade and blue Simulation buttons matches both the appearance of CDs as seen above and the demo versions of GT Compatibility with mods has also been verified, Combined Disc was verified to work fine with those mods and probably more :.
Combined Disc is also compatible with RetroAchievements! Those using it for their GT2 playthroughs may safely move to using the Combined Disc and achievements will continue to work as expected.
If you are using cheat-based mods like all my other GT2 mods , stick to codes created for the Simulation Mode.
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